Rational Unified Process (RUP)
What is RUP?
The Rational Unified Process (RUP) is an iterative software
development process created by the Rational Software Corporation, now a
division of IBM. The RUP is an extensive refinement of the (generic)
Unified Process.
The RUP is not a single concrete prescriptive process, but rather an
adaptable process framework, intended to be tailored by the development
organizations and software project teams that will select the elements
of the process that are appropriate for their needs.
The Rational Unified Process (RUP) is also a software process product,
originally developed by Rational Software, and now available from IBM.
The product includes a hyperlinked knowledge base with sample artifacts
and detailed descriptions for many different types of activities. RUP is
included in the IBM Rational Method Composer (RMC) product which allows
customization of the process.
RUP Background and Objectives
Background
History
The roots of the Rational Process go back to the original spiral model of Barry
Boehm. Ken Hartman, one of the key RUP contributors, collaborated with Boehm on
research and writing. The Rational Approach was developed at Rational Software
in the 1980s and 1990s.
In 1995 Rational Software acquired the Swedish Company Objectory AB. The
Rational Unified Process was the result of the merger of the Rational Approach
and the Objectory process developed by Objectory founder Ivar Jacobson. The
first results of that merger was the Rational Objectory Process, designed to an
Objectory-like process, but suitable to wean Objectory users to the Rational
Rose tool. When that goal was accomplished, the name was changed. The first
version of the Rational Unified Process, version 5.0, was released in 1998. The
chief architect was Philippe Kruchten.
Design objectives
The creators and developers of the process focused on diagnosing the
characteristics of different failed software projects; by doing so they tried to
recognize the root causes of these failures. They also looked at the existing
software engineering processes and their solutions for these symptoms.
A representative list of failure causes includes the following:
* Ad hoc requirements management
* Ambiguous and imprecise communication
* Brittle architecture (architecture that does not work properly under stress)
* Overwhelming complexity
* Undetected inconsistencies in requirements, designs, and implementations
* Insufficient testing
* Subjective assessment of project status
* Failure to attack risks
* Uncontrolled change propagation
* Insufficient automation
Project failure is caused by a combination of several symptoms, though each
project fails in a unique way. The outcome of their study was a system of
software best practices they named the Rational Unified Process.
The Process was designed with the same techniques the team used to design
software; it has an underlying object-oriented model, using Unified Modeling
Language (UML).
Principles and best practices
RUP is based on a set of software development principles and best practices, for
instance:
1. Develop software iteratively
2. Manage requirements
3. Use component based architecture
4. Visually model software
5. Verify software quality
6. Control changes to software
Develop software iteratively
Given the time it takes to develop large sophisticated software systems it is
not possible to define the problem and build the solution in a single step.
Requirements will often change throughout a project's development, due to
architectural constraints, customer's needs or a greater understanding of the
original problem. Iteration allows the project to be successively refined and
addresses a project's highest risk items as the highest priority task. Ideally
each iteration ends up with an executable release – this helps reduce a
project's risk profile, allows greater customer feedback and helps developers
stay focused.
The RUP uses iterative and incremental development for the following reasons:
* Integration is done step by step during the development process, limiting it
to fewer elements.
* Integration is less complex, making it more cost effective.
* Parts are separately designed and/or implemented and can be easily identified
for later reuse.
* Requirement changes are noted and can be accommodated.
* Risks are attacked early in development since each iteration gives the
opportunity for more risks to be identified.
* Software architecture is improved by repeated scrutiny.
Using iterations, a project will have one overall phase plan, but multiple
iteration plans. Involvement from stakeholders is often encouraged at each
milestone. In this manner, milestones serve as a means to obtain stakeholder buy
in while providing a constant measure against requirements and organizational
readiness for the pending launch.
Manage requirements
Requirements management in RUP is concerned with meeting the needs of end users
by identifying and specifying what they need and identifying when those needs
change. Its benefits include the following:
* The correct requirements generate the correct product; the customer's needs
are met.
* Necessary features will be included, reducing post-development cost.
RUP suggests that the management of requirements has the following activities:
Analyze the problem is about agreeing on the problem and creating the measures
that will prove its value to the organization.
Understand stakeholder needs is about sharing the problem and value with key
stakeholders and finding out what their needs are surrounding the solution idea.
Define the system is about creating features from needs and outlining use cases,
activities which show nicely the high-level requirements and the overall usage
model of the system.
Manage the scope of the system is about modifying the scope of what you will
deliver based on results so far and selecting the order in which to attack the
use-case flows.
Refine the system definition is about detailing use-case flows with the
stakeholders in order to create a detailed Software Requirements Specification
(SRS) that can serve as the contract between your team and your client and that
can drive design and test activities.
Manage changing requirements is about how to handle incoming requirement changes
once the project has begun.
Use component-based architecture
Component-based architecture creates a system that is easily extensible,
intuitively understandable and promotes software reuse. A component often
relates to a set of objects in object-oriented programming.
Software architecture is increasing in importance as systems are becoming larger
and more complex. RUP focuses on producing the basic architecture in early
iterations. This architecture then becomes a prototype in the initial
development cycle. The architecture evolves with each iteration to become the
final system architecture. RUP also asserts design rules and constraints to
capture architectural rules. By developing iteratively it is possible to
gradually identify components which can then be developed, bought or reused.
These components are often assembled within existing infrastructures such as
CORBA and COM, or Java EE.
Visually model software
Abstracting your programming from its code and representing it using graphical
building blocks is an effective way to get an overall picture of a solution.
Using this representation, technical resources can determine how best to
implement a given set of inter-related logics. It also builds an intermediary
between the business process and actual code through information technology. A
model in this context is a visualization and at the same time a simplification
of a complex design. RUP specifies which models are necessary and why.
The Unified Modeling Language (UML) can be used for modeling Use-Cases, Class
diagrams and other objects. RUP also discusses other ways to build models.
Verify software quality
Quality assessment is the most common failing point of software projects, since
it is often an afterthought and sometimes even handled by a different team. RUP
assists in planning quality control and assessment by building it into the
entire process and involving all members of a team. No worker is specifically
assigned to quality; RUP assumed that each member of the team is responsible for
quality during the entire process. The process focuses on meeting the expected
level of quality and provides test workflows to measure this level.
Control changes to software
In all software projects, change is inevitable. RUP defines methods to control,
track and monitor changes. RUP also defines secure workspaces, guaranteeing a
software engineer's system will not be affected by changes in another system.
The concept ties in heavily with component based architectures.
Project lifecycle
The RUP lifecycle is an implementation of the spiral model. It has been created
by assembling the content elements (described below) into semi-ordered
sequences. Consequently the RUP lifecycle is available as a work breakdown
structure, which could be customized to address the specific needs of a project.
The RUP lifecycle organizes the tasks into phases and iterations.
A project has four phases:
* Inception phase
* Elaboration phase
* Construction phase
* Transition phase
Inception phase
In this phase the business case which includes business context, success factors
(expected revenue, market recognition, etc), and financial forecast is
established. To complement the business case, a basic use case model, project
plan, initial risk assessment and project description (the core project
requirements, constraints and key features) are generated. After these are
completed, the project is checked against the following criteria:
* Stakeholder concurrence on scope definition and cost/schedule estimates.
* Requirements understanding as evidenced by the fidelity of the primary use
cases.
* Credibility of the cost/schedule estimates, priorities, risks, and development
process.
* Depth and breadth of any architectural prototype that was developed.
* Actual expenditures versus planned expenditures.
If the project does not pass this milestone, called the Lifecycle Objective
Milestone, it can either be cancelled or it can repeat this phase after being
redesigned to better meet the criteria.
Elaboration phase
The elaboration phase is where the project starts to take shape. In this phase
the problem domain analysis is made and the architecture of the project gets its
basic form.
This phase must pass the Lifecycle Architecture Milestone by meeting the
following criteria:
* A use-case model in which the use-cases and the actors have been identified
and most of the use-case descriptions are developed. The use-case model should
be 80% complete.
* A description of the software architecture in a software system development
process.
* An executable architecture that realizes architecturally significant use
cases.
* Business case and risk list which are revised.
* A development plan for the overall project.
If the project cannot pass this milestone, there is still time for it to be
cancelled or redesigned. After leaving this phase, the project transitions into
a high-risk operations where changes are much more difficult and detrimental
when made.
Construction phase
In this phase the main focus goes to the development of components and other
features of the system being designed. This is the phase when the bulk of the
coding takes place. In larger projects, several construction iterations may be
developed in an effort to divide the use cases into manageable segments that
produce demonstrable prototypes.
This phase produces the first external release of the software. Its conclusion
is marked by the Initial Operational Capability Milestone.
Transition phase
In the transition phase, the product has moved from the development organization
to the end user. The activities of this phase include training of the end users
and maintainers and beta testing of the system to validate it against the end
users' expectations. The product is also checked against the quality level set
in the Inception phase. If it does not meet this level, or the standards of the
end users, the entire cycle in this phase begins again.
If all objectives are met, the Product Release Milestone is reached and the
development cycle ends.
Disciplines and workflows
RUP is based on a set of building blocks, or content elements, describing what
is to be produced, the necessary skills required and the step-by-step
explanation describing how specific development goals are achieved.
The main building blocks, or content elements, are the following:
* Roles (who) – A Role defines a set of related skills, competencies, and
responsibilities.
* Work Products (what) – A Work Product represents something resulting from a
task, including all the documents and models produced while working through the
process.
* Tasks (how) – A Task describes a unit of work assigned to a Role that provides
a meaningful result.
Within each iteration, the tasks are categorized into nine Disciplines:
Engineering Disciplines:
* Business modeling discipline
* Requirements discipline
* Analysis and design discipline
* Implementation discipline
* Test discipline
* Deployment discipline
Supporting Disciplines:
* Configuration and change management discipline
* Project management discipline
* Environment discipline
Business modeling discipline
Organizations are becoming more dependent on IT systems, making it imperative
that information system engineers know how the applications they are developing
fit into the organization. Businesses invest in IT when they understand the
competitive advantage and value added by the technology.
The aim of business modeling is to first establish a better understanding and
communication channel between business engineering and software engineering.
Understanding the business means that software engineers must understand the
structure and the dynamics of the target organization (the client), the current
problems in the organization and possible improvements. They must also ensure a
common understanding of the target organization between customers, end users and
developers.
Business modeling explains how to describe a vision of the organization in which
the system will be deployed and how to then use this vision as a basis to
outline the process, roles and responsibilities.
Requirements discipline
The goal of the Requirements is to describe what the system should do and allows
the developers and the customer to agree on that description. To achieve this,
analysts elicit, organize, and document required functionality and constraints;
track and document tradeoffs and decisions. A Vision document is created, and
stakeholder needs are elicited. Actors are identified, representing the users,
and any other system that may interact with the system being developed. Use
cases are identified, representing the behavior of the system. Because use cases
are developed according to the actor's needs, the system is more likely to be
relevant to the users.
Artifacts used in requirements:
* Use Case Model
* Use Cases
* Supplementary specifications
* Glossary
* Storyboards, as a basis for User-Interface Prototypes
These artifacts can be combined and packaged together to define a Software
Requirements Specification (SRS).
Analysis and design discipline
The goal of Analysis and Design is to show how the system will be realized in
the implementation phase. You want to build a system that:
* Performs—in a specific implementation environment—the tasks and functions
specified in the use-case descriptions.
* Fulfills all its requirements.
* Is easy to change when functional requirements change.
Analysis and Design results in a design model and optionally an analysis model.
The design model serves as an abstraction of the source code; that is, the
design model acts as a 'blueprint' of how the source code is structured and
written.The design model consists of design classes structured into design
packages and design subsystems with well-defined interfaces, representing what
will become components in the implementation. It also contains descriptions of
how objects of these design classes collaborate to perform use cases.
Implementation discipline
The purposes of implementation are:
* To define the organization of the code, in terms of implementation subsystems
organized in layers.
* To implement classes and objects in terms of components (source files,
binaries, executables, and others).
* To test the developed components as units.
* To integrate the results produced by individual implementers (or teams), into
an executable system.
Systems are realized through implementation of components. The process describes
how you reuse existing components, or implement new components with well defined
responsibility, making the system easier to maintain, and increasing the
possibilities to reuse
Test discipline
The purposes of the Test discipline are:
* To verify the interaction between objects.
* To verify the proper integration of all components of the software.
* To verify that all requirements have been correctly implemented.
* To identify and ensure defects are addressed prior to the deployment of the
software
The Rational Unified Process proposes an iterative approach, which means that
you test throughout the project. This allows you to find defects as early as
possible, which radically reduces the cost of fixing the defect. Test are
carried out along three quality dimensions reliability, functionality,
application performance and system performance. For each of these quality
dimensions, the process describes how you go through the test lifecycle of
planning, design, implementation, execution and evaluation.
Deployment discipline
The purpose of deployment is to successfully produce product releases, and
deliver the software to its end users. It covers a wide range of activities
including:
* Producing external releases of the software
* Packaging the software
* Distributing the software
* Installing the software
* Providing help and assistance to users
Although deployment activities are mostly centered around the transition phase,
many of the activities need to be included in earlier phases to prepare for
deployment at the end of the construction phase.The Deployment and Environment
workflows of the Rational Unified Process contain less detail than other
workflows.
Configuration and Change management discipline
The Change Management discipline in RUP deals with three specific areas:
* Configuration management
* Change request management
* Status and measurement management
Configuration management
Configuration management is responsible for the systematic structuring of the
products. Artifacts such as documents and models need to be under version
control and these changes must be visible. It also keeps track of dependencies
between artifacts so all related articles are updated when changes are made.
Change request management
During the system development process many artifacts with several versions
exist. CRM keeps track of the proposals for change.
Status and measurement management
Change requests have states such as new, logged, approved, assigned and
complete. A change request also has attributes such as root cause, or nature
(like defect and enhancement), priority etc. These states and attributes are
stored in database so useful reports about the progress of the project can be
produced. Rational also has a product to maintain change requests called
ClearQuest. This activity has procedures to be followed.
Project management discipline
Project planning in the RUP occurs at two levels. There is a coarse-grained or
Phase plan which describes the entire project, and a series of fine-grained or
Iteration plans which describe the iterations.
However, this discipline of the Rational Unified Process (RUP) does not attempt
to cover all aspects of project management. For example, it does not cover
issues such as:
* Managing people: hiring, training, coaching
* Managing budget: defining, allocating, and so forth
* Managing contracts, with suppliers and customers
This discipline focuses mainly on the important aspects of an iterative
development process:
* Risk management
* Planning an iterative project, through the lifecycle and for a particular
iteration
* Monitoring progress of an iterative project, metrics
Project management discipline contain a number of other Plans and Artifact that
are used to control the project and monitring its performance such Plans are:
* The Phase Plan (The Software Development Plan)
* The Iteration Plan
Phase plan
Each project is treated as Phase this phase is controlled and measured by The
Software Development Plan which is grouped from a subset of monitoring plans:
* The Measurement Plan Defines the measurement goals, the associated metrics,
and the primitive metrics to be collected in the project to monitor its
progress.
* The Risk Management Plan details how to manage the risks associated with a
project. It details the risk management tasks that will be carried out, assigned
responsibilities, and any additional resources required for the risk management
activity. On a smaller scale project, this plan may be embedded within the
Software Development Plan.
* The Risk list A sorted list of known and open risks to the project, sorted in
decreasing order of importance and associated with specific mitigation or
contingency actions.
* The Problem Resolution Plan The Problem Resolution Plan describes the process
used to report, analyze, and resolve problems that occur during the project.
* The Product Acceptance Plan The Product Acceptance Plan describes how the
customer will evaluate the deliverable artifacts from a project to determine if
they meet a predefined set of acceptance criteria. It details these acceptance
criteria, and identifies the product acceptance tasks (including identification
of the test cases that need to be developed) that will be carried out, and
assigned responsibilities and required resources. On a smaller scale project,
this plan may be embedded within the Software Development Plan.
Iteration plan
The iteration plan is fine-grained plan with a time-sequenced set of activities
and tasks, with assigned resources, containing task dependencies, for the
iteration.
There are typically two iteration plans active at any point in time.
* The current iteration plan is used to track progress in the current iteration.
* The next iteration plan is used to plan the upcoming iteration. This plan is
prepared toward the end of the current iteration.
Therefor there are often two such plans: one for the current iteration and one
under construction for the next iteration.
To define the contents of an iteration you need:
* the project plan
* the current status of the project (on track, late, large number of problems,
requirements creep, and so on.)
* a list of scenarios or use cases that must be completed by the end of the
iteration
* a list of risks that must be addressed by the end of the iteration
* a list of changes that must be incorporated in the product (bug fixes, changes
in requirements)
* a list of major classes or packages that must be completely implemented
These lists must be ranked. The objectives of an iteration should be aggressive
so that when difficulties arise, items can be dropped from the iterations based
on their ranks.
Therefore there is a set of supported Artifact that help in measuring and
building each iteration plan
The Artifact
The Artifact used are:
* The Iteration Assessment captures the result of an iteration, the degree to
which the evaluation criteria were met, lessons learned, and changes to be done.
* The project measurements is the project's active repository of metrics data.
It contains the most current project, resources, process, and product
measurements at the primitive and derived level.
* The periodic Status Assessment provides a mechanism for managing everyone's
expectations throughout the project lifecycle to ensure that the expectations of
all parties are synchronized and consistent.
* The work order The work order is the Project Manager's means of communicating
what is to be done, and when, to the responsible staff. It becomes an internal
contract between the Project Manager and those assigned responsibility for
completion.
* The Issues List is a way to record and track problems, exceptions, anomalies,
or other incomplete tasks requiring attention.
Environment discipline
The environment discipline focuses on the activities necessary to configure the
process for a project. It describes the activities required to develop the
guidelines in support of a project. The purpose of the environment activities is
to provide the software development organization with the software development
environment-both processes and tools-that will support the development team.
The Environment discipline workflow is broken down into three main steps:
Prepare Environment for Project Preparing the development environment for a
means turning the underlying development process into an enactable
project-specific development process. This involves :
* defining how the project is going to use the configured development process.
* developing a development case describing deviations of the underlying process.
* qualifying artifact selections with timing and formality requirements.
* preparing project-specific assets, like guidelines and templates, according to
the development case.
* producing a list of candidate tools to use for development.
Prepare Environment for an Iteration The purpose of this workflow detail is to
ensure that the project environment is ready for the upcoming iteration. This
includes process and tools.
This work is focused mainly on:
* Complete the Development Case to get ready for the iteration.
* Prepare and, if necessary, customize tools to use within the iteration.
* Verify that the tools have been correctly configured and installed.
* Prepare a set of project-specific templates and guidelines to support the
development of *project artifacts in the iteration.
* Make sure that all the changes made to the project environment are properly
communicated to *the project members
Support Environment During an Iteration support the developers in their use of
tools and process during an iteration.This includes installation of required
software, ensuring that the hardware is functioning properly and that potential
network issues are resolved without delays.
The IBM Rational Method Composer product
The RUP process framework within IBM Rational Method Composer includes:
* A process content library based on the best practices adopted in thousands of
projects worldwide.
* Out-of-the-box delivery processes to provide the project manager with a quick
starting point for planning and initiating a project. A delivery process will
provide an initial project template, identify what milestones to have in the
project, what work products to be delivered by each milestone, and what
resources are needed for each phase.
* Capability patterns that allow project managers to rapidly add or remove
reusable chunks of processes addressing common problems. Since no two projects
are alike, project managers need to rapidly modify the process to address the
specific project needs.
The IBM Rational Method Composer (RMC) is a commercial product (built on top of
Eclipse) for authoring, configuring, viewing, and publishing processes.
RMC has two main purposes:
* RMC is a content management system that provides a common management structure
and look and feel for all process content. All content managed in RMC can be
published to html and deployed to Web servers for distributed usage.
* RMC provides process engineers and project managers with the capability of
selecting, tailoring, and rapidly assembling processes for their concrete
development projects. RMC provides catalogs of pre-defined processes (like RUP)
for typical project situations that can be adapted to individual needs. It also
provides process building blocks called capability patterns that represent best
development practices for specific disciplines, technologies, or development
styles. These building blocks form a toolkit for quickly assembling processes
based on project specific needs. Finally, the documented processes created with
RMC can be published and deployed as Web sites. They can also be deployed as
project plan templates for IBM Rational Portfolio Manager.
In additional to full RUP, RMC provides RUP plug-ins (extensions to the RUP
content that can only be installed on top of RUP) for important areas such as
service-oriented architectures (RUP for SOA), systems development (RUP SE),
packaged application development (RUP for COTS), program and portfolio
management, etc. New delivery processes are added frequently and are made
available via the IBM developerWorks Website.
There is an open source version of IBM RMC created as part of the Eclipse
Process Framework (EPF) project. The EPF tool contains full process authoring
and publishing capabilities. The main difference between EPF and the Rational
Method Composer tool is the lack of integrations with other IBM Rational tools
such as Rational Portfolio Manager and Rational Software Architect as well as
lack of a migration capability from Rational Process Workbench. EPF comes with
OpenUP/Basic, a new agile process for small teams applying RUP principles and
practices.
Limitations
If the users of RUP do not understand that RUP is a process framework, they may
perceive it as a weighty and expensive process. RUP was not intended, not
envisioned and not promoted to be used straight "out of the box". The IBM
Rational Method Composer product has been created to address this limitation and
help process engineers and project managers customize the RUP for their project
needs. OpenUP/Basic, the lightweight and open source version of RUP, is another
attempt to address this limitation.